Opening Ritual
We will begin this year’s celebration with an offering ritual to Malorne, in order to gain the Waywatcher’s blessing for the coming hunt. Bring an appropriate offering of your choice and toss it into the flames and pray that the White Stag favours you!
The Great Hunt
Divided up into teams we will embark on a merry hunt for the White Stag throughout Feralas. The hunt will take the form of a riddle race and the first team to answer the stag’s riddles, and find him in his last hiding spot, wins. Mounts, flying and magic of ANY kind is prohibited during the race, and any displays of such will result in immediate disqualification.
The winners will be crowned with Wreaths of Summer and will also be given a small trinket trophy.
Open Stage
We invite performers of all kinds to step onto the stage and entertain us with songs, poems and perhaps even dances, all dedicated to the theme of hunting. Allow the spirit of the festival to bring out your inner artist and bedazzle us all with your skills!
Feast and Storytelling
The first night of the festival will be ended with a grand feast and a chance to gather and tell stories. Regale us with tales of your grandest hunts, or perhaps the story about the cunning prey that got away, or even the story of how -you- became the hunted. We wish to hear it all! The food served will be traditional kaldorei cuisine and it is our hope that everyone will find something to their liking from what is on offer.
Archery Contest
Continuing on the theme of hunting, the second day of the festival will begin with a thrilling archery contest! Test your mettle with the kaldorei hunting weapon of choice; the bow! Will you confirm your already existing skill and show us your brilliance, or will you discover a new skill you didn’t know you possessed? Enter the contest to find out!
The winner will be presented with a Wreath of Summer and a trinket prize.
Dancing Lesson
Jurina’tore is still a festival that honours Malorne and in order for us to do so properly, a dancing lesson will be held where you can learn a traditional kaldorei dance used to honour the White Stag. Everyone is welcome to participate, so bring your enthusiasm and willingness to learn and let’s get dancing!
Raffle
Participate in an exciting raffle! Pick up your ticket at the start of the evening and once the dance lesson is over, we will announce the winners! Hopefully Malorne’s favour will still be with you and you will win something nice to bring home!
Feast and Summer Market
A celebratory feast will be held this day as well, along with a Summer Market! We invite traders from near and far to come to Feathermoon to peddle your wares. Wares themed around hunting, Malorne and summer will be especially welcome, but all types of traders are welcome…as long as the goods you sell are legal.
Closing Ritual and Fireworks
We celebrate the end of this year’s festival with a short ritual before we all gather at the shores of Feathermoon to witness a spectacular Fireworks Extravaganza! Watch how the brightly coloured sparks bloom all across the sky and reflect in the water. It will truly be a sight to behold!
As this is a celebration of Life, we kindly ask that corruptive and destructive magics, such as void and fel, NOT be wielded at any time during the event.
OOC details:
Schedule Saturday:
19:30 Time to gather and form up your teams for the hunt.
20:00 Welcome speech and opening ritual
20:30 The Great Hunt
22:00 Crowning of the Winners
22:15 Open Stage, Feast and Storytelling
Schedule Sunday:
19:30 Time to mingle and to sign up for the Archery Contest and get raffle tickets
20:00 Archery Contest
21:00 Dancing Class
22:00 Raffle
22:30 Closing Ritual and Fireworks Extravaganza
The hunt will take the form of a riddle race. The attendees will divide themselves into teams of 4 – 5 and be given the first riddle and a token. The answer to the riddle will lead them to the next checkpoint where they will hand their token in in exchange for another, and so on and so forth. The first team to find all the checkpoints in the correct order in time, will be the winners.
Upon arriving back you will present the last token you were given to prove that you have found all the stags in the correct order.
If the teams have not found all the checkpoints by the end of the allotted time, the team with the most checkpoints collected wins.
Mounts (flying or ground based) will be BANNED from the race. Anyone spotted using a flying mount will be disqualified, and their team along with them. This includes druid travel and flying forms as well.
Speed potions or magical abilities that give your character a speed boost are also prohibited (such as some druid/hunter/rogue abilities). If your class has a permanent speed boost built in that you can’t toggle off, that’s fine. But any abilities that you can -use- that increases your speed is forbidden. Please respect this.
The teams participating in the Hunt should make sure to have their team name/number in their TRP during the hunt itself, to help us and the stags to keep track. It is important that ALL members of a team has the team name/number in their TRP. Thank you!
The Jurina’tore archery contest will take place over two rounds, testing the accuracy and precision of contestants.
In the first round, contestants will compete in a challenge of accuracy. Each contestant will be given three arrows to fire at a target at 40 paces. Scoring will be based on how close to the center of the target each arrow lands.
((Each arrow is fired by one /roll 100. The target number is 50, representing the bullseye. For each of the three arrows, players score points equal to the difference between their roll and 50. Lower scores are better!))
The top four contestants in the first round will move on to the second round for a test of precision to determine the final winner!
In the second round, each contestant will be given five arrows to fire at a target at 40 paces. Scoring is based on how tightly together they can land their arrows on the target. The closest cluster of three arrows of the five is judged, and the contestant with the tightest group of three arrows will be crowned the victor of the Jurina’tore Archery contest.
((Each arrow is fired by one /roll 100. The goal this time is to roll numbers close to each other, representing the arrows landing in close proximity on the target. Once all five arrows are fired, the score is evaluated by taking the three closest rolls of the five, and deducting the lowest number from the highest. Again, lower scores are better!))
– This event is supposed to be a friendly and fun competition and celebration, please do not ruin it for others by going against the rules of the event.
– We also kindly ask you to keep in mind that this is supposed to be a festive occasion and refrain from disrupting it in ways that might interrupt the activities planned for the event. Unexpected invasions and the likes can be great fun, but we feel that they do not belong during this joyous celebration of life.